That makes Unleashed the straw that broke the camel’s back. So, they compensated by padding out the clock. The problem is what surrounds Sonic’s levels – a good 75% of Unleashed’s gameplay is slow, tedious busy work, dominated by levels where you control the plodding “Werehog.” This was a long-running problem Sonic Team was struggling with back then they seemed to be better at making 2-3 hour experiences in an industry that expected something closer to 8-10 hours. Sonic’s levels in Unleashed are fast, challenging and frenetic in a way none of those other games ever really matched. I’d argue that Sonic Unleashed is still, a decade later, the best example of the “boost” gameplay later popularized in Sonic Colors, Sonic Generations, and most recently, Sonic Forces. One PC port some Sonic fans have been requesting (including myself) is 2008’s Sonic Unleashed.
Valkyria Chronicles and Bayonetta were big surprises, only announced basically the same day they went up for sale. Sega has a tendency to release PC ports of their games on Steam out of the blue.
Five Things Sega Could Do To Save a Sonic Unleashed PC Port